Curse of Xazra and its points of interest:
WARNING!! Entering this zone will place you into an ALL CPK area that you cannot escape from without navigating a maze for the exit. Not only is it CPK, but once you enter this area you cannot remove any of your gear or items from your inventory!
Read below for more information...
Entry to Curse of Xazra is NO LONGER DONE by placing any random item inside the scatter item container "a battered wooden chest"
Instead, archons will forcibly enter by unlocking the chest, then opening the chest while it is out of your inventory. Upon opening the chest, you will be immediately teleported into the Curse of Xazra, and stuck there until you find the exit. WARNING: do not wear anything you are not 100% prepared to lose. Only ONE person may go at a time. The chest will disappear immediately after one person opens it.
Upon opening the chest, a Xazra mob will be released out into the game to a random location. It will tell you which mob has escaped. See below.
Information about the zone:
- The entire zone apart from the repop room is CPK.
- All the rooms are dark, no regen, no recall, magic unstable, no drop and every other hinderence room flag type you can think of.
- The spell binding-curse will be cast on you automatically as you enter the area, or when you die and repop back. Hence the aforementioned warning of not taking anything you are not prepared to lose.
- Exit from the zone is available only by entering 'The Keyhole' hidden inside the maze, or by turning a huruk soul, or its gold equivalent over to one of the adventures inside the maze.
- Known marks for zone:
- Known runs for zone: