Baba Yaga

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Introduction

Availability: Once every 2 hours.

Baba Yaga is pretty easy to kill solo, with a friend even easier.

Preparation

Check your reagents and spell mems then from recall, go west, north, east until the second south, south until the second west, west, northwest, southwest, south and search in this house. A down should appear. Head down, all north, all east, south, all east, and prepare here. Get dispel area handy and head north until you hit the dizzy room. A NPC will begin casting a spell, dispel the room or start casting quickly so it casts after him. If you succeed the room will dispel, if not you'll need to stumble around until you make it out. Head west, the first room west is NPK, the second is CPK so make sure you don't get CPKed here. Go west again and you will be outside her cave.

Baba Yaga encounter

Immune to: summon, charm, steal
Resistant to: fire, cold
Vulnerable to: lightning, mental
* 'sanctuary', cast at level 350.
* 'fireshield', cast at level 350.
* 'haste', cast at level 350.

Baba Yaga will most likely be north in CPK, if you go in and flee south, she will follow you after a few minutes. Baba Yaga will always cast silence on entering combat, the easiest way for a none psionic to solo her is to enter her room and try poison her quickly, flee if you fail before her silence lands. Once you land poison let her silence you, then flee south, enter again she will ty to silence you again, flee south then quickly enter before the silence spell finishes. Rinse and repeat this and she will be out of spell points in a few minutes. Then wait for her south in the NPK and she is easy.

Failing this, she will summon elementals, so you will to either flash, blind or spook them, spook will only work if you fight her in the CPK. She will also do script damage occasionally with no emotes, but you may notice excessive hp loss even when not been hit by attacks.

Note: Should you flee west, you will have to run all the way back around to return to her. Additionally you can room shield the room after the mob that casts antimagic sphere to delay people from reaching you if there are people around.

Baba Yaga carries:

Item 'the broom of Baba Yaga' is type furniture, alignment 0, made of wood,
has keywords 'broom baba yaga'.
This item weighs 0 stones and 10 pebbles, and is valued at 26,500 gp.
This level 90 item has the attributes: identified no-sac insulated unbreakable nodecay transport will-float
The broom of Baba Yaga is in excellent condition.
This item will transport up to 1 person at a maximum speed of 9 rooms per 3 seconds.
Affects spell-points by 35.
Straw, twigs, and thorns have been hastily tied to one end of this long, 
twisted black stick to make a rough, crude broom.  The loose binding makes 
the broom look as if it would never hold together long enough to sweep the 
dirt and dust off the floor of a small room.  It twitches within your 
grip, almost as if it were attempting to escape you.
+++ the broom of Baba Yaga, when lost, can be located for a fee at the New
Rigel Lost & Found. 


Item 'a bone grinder' is type mortar-and-pestle, alignment -500, made of stone,
has keywords 'bone grinder mortar pestle'.
This item weighs 0 stones and 51 pebbles, and is valued at 40,005 gp.
This level 200 item has the attributes: identified unbreakable
A bone grinder is in excellent condition.
This tool enhances herbal mixtures crafted inside it, by 50 complexity points.
*This item may be repaired 5 times.
This is one of the most oddly shaped mortars you've ever seen.  It is
about three feet deep, but less than a foot wide.  The pestle is long and
heavy, and you wonder what it could possibly be designed to grind.  You take
a closer look at the inside of the bowl, discovering a film of white powder
and some small bits of what appears to be bone marrow.  While it may be a
rather grisly device, you can tell that this mortar and pestle has some sort
of magical powers.  


Item 'an Enchanter's Guild pin' is type jewelry, alignment 0, made of gold,
has keywords 'enchanter guild pin', equipped on the body.
This item weighs 0 stones and 5 pebbles, and is valued at 8,000 gp.
This level 120 item has the attributes: identified noremove nouncurse unbreakable no-dispel
An Enchanter's Guild pin is in excellent condition.
This item has 2 empty Relic bindings.
Affects sanity by 2.
Affects spell-points by 17.
Affects saving-paralysis by 4.
*This item may be repaired 7 times.
It is a small, circular, gold pin with a large, ornate, black enamel 'E'
in the center.  This is a membership pin for the mysterious Guild of
Enchanters, a secluded order of very powerful sorcerers and spellcasters
throughout the world.  While secretive about their membership, the members
of the guild are known to wear their pins proudly.  


Item 'a little wicker man' is type figurine, alignment -430, made of organic,
has keywords 'little wicker man vacant decara guard'.
This item weighs 0 stones and 4 pebbles, and is valued at 23,150 gp.
This level 222 item has the attributes: identified no-auction
A little wicker man is in excellent condition.
*This item may be repaired 5 times.
This little voodoo doll is made of wicker and straw, roughly analogous to
a large man, or perhaps an ogre.  Its ogrish likelyhood increases with its
fashion, a little grey wool shirt that looks curiously similar to the
uniform of the Decaran guard.  Why this doll's creator made such a thing, or
had such issues with this guard is a mystery, but what can be done with it
isn't.

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Last edited August 6, 2010 12:46 pm by Ixlone (diff)
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